﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Arduino.ConnectionTypes.None
{
    public class None: ConnectionBase
    {
        #region Write
        public override int Write(int data)
        {
            return 0;
        }

        public override int Write(int[] ptr, int len)
        {
            return 0;
        }

        public override int Write(byte[] ptr, int len)
        {
            return 0;
        }
        #endregion

    }
}
